Rainbow Six Siege http://rainbow6.com.pl Tom Clancy's Rainbow Six Siege. Artykuły, forum, galeria. Wed, 30 Mar 2016 08:14:46 +0000 pl-PL hourly 1 R6S Patch – Update 2.3 http://rainbow6.com.pl/r6s-patch-update-2-3/ http://rainbow6.com.pl/r6s-patch-update-2-3/#respond Wed, 30 Mar 2016 08:14:46 +0000 http://rainbow6.com.pl/?p=1603 W dniu dzisiejszym został wydany najnowszy patch do Rainbow Six Siege w wersji 2.3 Lista zmian i poprawek w rozwinięciu newsa.
źródło: http://rainbow6.ubi.com

General Tweaks and Improvements

Balancing: Operators

Frost’s Super 90 Shotgun falloff damage now begins earlier
We tweaked the falloff damage of Frost’s shotgun. The falloff previously started at 5 meters. It will now begin at 3.5 meters, making it roughly on par with the M1014. We have made this choice because Frost’s Super 90 had too much range, making Frost too powerful alongside her Nitro Cells and Welcome Mats.

Buck’s Skeleton Key’s environmental destruction has been enhanced
We have designed Buck with the intention of having him be a versatile Operator that is able to go wherever he desires. We do not believe that the state he currently is in reflects this.

The initial intent was to use his underslung shotgun as a tool and not so much as a weapon. As the pros have shown us in the Pro League, it is working as a tool, but it could definitely be more efficient and useful.

Therefore, we have decided to increase the environmental destruction of Buck’s underslung shotgun. As the following series of .GIFs show, it is now a better tool and will help you get where you want faster.

Killholes Before 2.3:

Killholes After 2.3:

Vaulting through hole Before 2.3:

Vaulting through hole After 2.3:

Balancing: Weapons

SMG-11’s recoil increased
We have increased the SMG-11’s recoil. The weapon was too powerful as it was, with recoil that was too easily controlled given the weapon’s rate of fire. We have opted to alter it in two different ways for PC and for consoles:

  • For PC, we tweaked the SMG-11 in two ways: first, the weapon will not center back after a shot quite as fast as it did before (0.08 seconds -> 0.2 seconds). Second, the recoil will be more unpredictable now. We made that decision because we felt the recoil was too vertical, often giving easy headshots since that weapon’s rate of fire is very high.
  • For consoles, we have increased the value for the rate at which the camera rises. We have roughly doubled that speed. What that means is that the player will have to compensate downwards more with the joystick in order to control the vertical recoil. We also applied the same tweaks to the vertical recoil as explained above for PC controls.

We have increased the SMG-11’s recoil for 2 reasons: the first one is a combination of the fact that the recoil is almost purely vertical and that you can put an ACOG sight on it. We consider this to be too good of a combination, and the Pro League’s players seemed to agree, given their loadout selections for Smoke and Sledge. The second reason is simply that it is a secondary weapon. We hope that this will strengthen its role as a secondary weapon, and lessen its use as a primary.

Balance: Spawn Killing Countermeasures

Spawn Location Tweaks

In the last patch, we had altered multiple spawn positions and covers within spawning location areas in order to ensure that players spawning within them are protected from the Defenders.

We are continuing to monitor and improve on this and have added more spawn killing countermeasures with this patch:
Yacht: added an ice block to prevent spawn killing on Snow Mobile.

Bank: added an advertisement panel (2 windows in the Lobby) to block a spawn kill line of sight on the Street.

Hit Registration Improvements
While we do have longer-term plans, which we’re already working on, for improving on hit registration, we had some advancement with this latest patch.

We’re glad to share that lag compensation has been improved in order to give the advantage to lower ping players vs. higher ping players. This means that the „peeker’s advantage” has been reduced and players who are hidden behind cover playing with a low ping will be less vulnerable to high ping players.

We also have improved monitoring of hit registration so that we can better track and diagnose what to improve on further.

Finally, several bugs related to hit volumes on characters, shields and barricades have been corrected. What this means is that from now on, what the players see and experience should more accurately reflect what actually happens on the servers.

Ranked Matchmaking Improvements
We are aware there are multiple issues at the moment with the Ranked playlist, and we’re working on several iterations to make this playlist what it deserves to be. The following fixes are the ones that could be delivered short-term, which we believe will have the biggest impact. Keep in mind that there are several other improvements in our plans for the future – read the top issues section of the known issues list, under ‘Ranked Matchmaking’ for additional information on said plans.

Ranked matches will now only start if there are 10 players in the lobby.
Our intention is that Ranked matches should be fair. Having matches start without having two full teams of 5 goes against the promise of this playlist. Therefore, we have altered the flow of Ranked matches so that if a players leaves during match countdown, the countdown will now reset. The lobby will stay open with the remaining players and the matchmaking will proceed to find new players to refill said lobby.

We do anticipate a problem with this flow: because players can see the rank, K/D ratio and W/L ratio of other players in the lobby, there tends to be lots of “dodging” during this phase. Because of this, we’re currently investigating two other elements that we might revamp in the future:

  • UI: we will most likely hide some players information in the lobby, as we don’t think they’re necessarily relevant for this specific portion of the match flow.
  • Abandon system: we’re investigating making it so that abandoning a lobby that is full will count as an abandon – there is additional development needs for this, which is why we couldn’t have this feature in time for this update.

Ranked reconnection mechanics have been improved.

  • Multiple reconnection bugs have been fixed. In most cases, when players disconnect involuntarily, the reconnection flow does not function as intended. We’re pushing lots of fixes in this update that we believe should address the biggest part of those bugs. We will keep monitoring and pushing this further.
  • The reconnection flow has been reworked to triggered more frequently and easier to access. Our objective is to let players reconnect to their Ranked matches as long as they’re still running and encourage players to play them till the end.
    • Reconnection now possible in all circumstances: the new flow will allow players to reconnect no matter how they got disconnected – even if they left for the main menu or quit the game.
    • Force player commitment to Ranked matches: if a player leaves a Ranked match that is still ongoing, he or she will not be able to queue for another Ranked match. Selecting “Ranked” in the Multiplayer menu will reconnect him or her to the ongoing match, instead of launching matchmaking for a new one.
    • Abandon penalty to be re-evaluated: if a player leaves a Ranked match and fails to reconnect before it ends, they will get the already existing abandon penalty, which prevents from queuing for Ranked matches for 8 minutes. Note that we do not think this punishment is strong enough to be fully effective, and we intend on increasing it in the future – but we need the reconnect system to be satisfactory before we can move to this step.

Casual Matchmaking Improvements
The general philosophy for the Casual playlist since the launch of the game has been to favor quick matchmaking. We still believe in this philosophy, but we also see an opportunity to improve the balance between teams in matchmaking, for a more pleasant experience, while having little impact on waiting time.

In the March 3rd server side update, we applied a first update to the casual matchmaking criterion. The main effects of this update are that the system now begins with a much stricter skill rating criterion, relaxes them very fast (exponential function), and ends with a cap (a maximum skill rating difference).

What this effectively changes in your Casual matchmaking experience depends on your skill level:

  • If you’re in the middle of the skill ranks (Bronze to Gold), there should be a global improvement in the balancing of your Casual matches with very little difference in wait time.
  • If you’re at the bottom or top of the skill ranks (Copper, Platinum and Diamonds), depending on where and when you’re playing, you might be waiting a bit longer on average than you did before. However, it should almost never happen that players will be matched against the other side of the skill rank range. Keep in mind that the Casual and Ranked skill ratings are different, and that squad matchmaking prevents us from avoiding extreme cases completely.

The matchmaking quality metrics that we’re looking at since the March 3rd update are encouraging:

  • In terms of average wait time, we’ve observed an increase of 7 to 10 seconds (depending on the platform, time of day, data center, etc). Other metrics like cancel rate (the proportion of requests that are cancelled) did not change.
  • In terms of match quality, we’ve observed a very substantial improvement. Typically on PS4, when about 60% of matches had a team skill difference under 4, this proportion increased to 78% after the update (team skills are between 0 and 50) (the update impact is very similar for Xbox One and PC).

Custom Match Improvements
Reconnection now available in Custom Matches.
We’re introducing the ability to reconnect to Custom Matches in this update. The reconnect will work similarly to Ranked matches: no matter how players disconnect, as long as the match is still ongoing, they’ll be able to reconnect by getting back to the Multiplayer/Custom Match menu (pressing “Custom Match” will automatically reconnect them to the match).

Note that it will be possible to abandon this Custom Match in order to create or join another one. However, if a player disconnects without abandoning, they will need to reconnect to the match in order to abandon it. This is a technical constraint, and not a design intention: we want to improve this by adding the possibility to abandon a Custom Match from the main menu in the future.

Subsequent match within a custom-made playlist is now chosen when the players are returned to the Lobby.
Note that the next match within the playlist is not selected automatically anymore and does not start immediately.

Spectator Camera Improvements
The spectator camera now handles player deaths in a more coherent way.
We changed the transition so that now when a player that is being spectated dies, it switches to a 3rd person view of said player dying instead of immediately cutting to the Tactical View, which caused confusion.

We have intensified color highlights on player cards in order to help with team identification.
By watching our matches spectated in the Pro League, we have noticed that the current Spectator Camera way of displaying teams could be clearer. Therefore, we have opted to intensify the player cards coloring. This is a temporary solution, as we intend to completely revamp the player information display for the Spectator Camera.

Cheating Counter-measure Improvements
As previously announced in this forum post, we have expanded our criteria to identify potential cheaters. If identified as a potential cheater, that player will be immediately removed from the game and receive a temporary suspension, now accompanied with the following messages:

FairFight™ – You have been temporarily suspended for 5 mins – Level 1 Monitoring Active
FairFight™ – You have been temporarily suspended for 1 hour – Level 2 Monitoring Active
FairFight™ – You have been temporarily suspended for 24 hours – Level 3 Monitoring Active
FairFight™ – You have been temporarily suspended for 48 hours – Level 4 Monitoring Active
FairFight™ – You have been temporarily suspended for 1 week – Level 5 Monitoring Active
FairFight™ – You have been permanently suspended

For additional insight into our plans to counter cheating, read the ‘Cheating Concerns’ section of the Known Issues list.

Main Bug Fixes
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

Gameplay Fixes

  • The incorrect amount of remaining health is displayed for the victorious Operator when a defeated player is viewing the KillCam replay. – FIXED
  • Idle players on a team will receive an idle kick from the match if the other team quits during Preparation Phase. – FIXED
  • Players are able to clip through unbreakable walls by running at a wall and lifting a gadget in front of them at the last second before hitting the wall. – FIXED
  • Thermite can’t place an Exothermic Charge on a damaged wall with a hole big enough to fit the charge. – FIXED
  • Montagne can shoot before finishing the animation for unextending the shield. – FIXED
  • Parts of Glaz’s scope will disappear while entering ADS mode. – FIXED
  • Sledge’s Breaching Hammer has a low and delayed controller rumble when used. – FIXED
  • Sometimes the drones’ black and white filter is overridden by Mute’s colored jammer effect. – FIXED
  • Players are rewarded with Renown and XP if the other team quits the session before playing at least 2 rounds. – FIXED
  • Terrorist AI end up in a loop between evade and idle reaction for every damage tick received from poison gas. – FIXED

Level Design Fixes
Wall Reinforcements

  • We have made some improvements to the placement of wall reinforcements to prevent gaps in some locations. We are working on fixing all inconsistencies in barricades for future updates, but patch 2.3 addresses a lot of these.

Hereford

  • When the hostage is in the Kitchen spawn point just below the trap door, it can be killed by accident when using a Breach Charge. – FIXED

Bank

  • Character models can remain stuck behind some objects at the end of the tunnel in the Exterior Sewer Area. – FIXED
  • Breach Charges will clip through a wallboard in the 1st Floor -Electrical Room. – FIXED

House

  • Players can shoot through the non-destructible walls of the jacuzzi area in Backyard spawn point. – FIXED
  • Drones can fall through the environment if thrown in the Exterior Side Street area. – FIXED

Yacht

  • Defenders can easily get into a good shooting position over the attackers that spawn at the Snow Mobile location on Yatch. – FIXED
  • Moved hostage position in Engine to avoid players from being stuck in a specific condition. – FIXED
  • The objective area doesn’t cover the entire objective point at 3F Casino. – FIXED
  • Drones have no collision with the cupboard located on the 2nd Floor Staff Dormitory. – FIXED
  • Operators can remain stuck behind the hostage when moving behind it at the engine spawn point. – FIXED
  • Players can fall through the map if they fall in the water near the Zodiac spawn point and walk over the glacier that is next to the spawn location. – FIXED
  • Players can get stuck under the lifeboat located on the West Deck. – FIXED
  • Players can remain stuck after vaulting over the yacht’s edge and snow blocks near the Snow Mobile spawn. – FIXED
  • Drones have no collision with the couch in the Cockpit spawn point. – FIXED
  • Players can get stuck in-between the chairs located on the 2nd Floor Boreal Sub Room. – FIXED

Kanal

  • Drones can’t jump over the water near the garage’s side. – FIXED
  • Operators can vault on the boat and float in the air. – FIXED

Consulate

  • Moved the Flares in the front of the building, to more accurately represent the extraction trigger zone.

Online Fixes

  • [Ranked] There is no reconnect prompt after the player quits a Multiplayer Ranked session. – FIXED
  • Players are unable to reconnect if they lose connection to a dedicated server Custom Match – FIXED
  • After starting a PVP or PVE session error 2-0x0000001A will be received by friends when attempting to accept a party invite. – FIXED
  • Players in a party will not be pulled into the matchmaking lobby if the party leader quits a casual match lobby and enters a ranked lobby. – FIXED
  • Players can receive error 2-0x00000068 when accepting a party invite. – FIXED

UI & HUD Fixes

  • Players receive unnecessary Preparation Phase warning when moving too close to barricaded doors and windows. – FIXED
  • There is no constant visual feedback alerting the player about the contested area in secure area game mode. – FIXED
  • Wrong objective message is displayed on HUD after the Preparation Phase when defending in Defuse Bomb mode. – FIXED
  • The Cancel Mute option is not displayed if the muted player doesn’t have a microphone connected. – FIXED

Animation & Sound Fixes

  • Players in a squad could lose voice chat functionality after the squad leader had left. – FIXED
  • Sound randomly cuts out and then back in. – FIXED
  • Players can lose all sound effects for the duration of one round and then hear drone sounds playing constantly. – FIXED
  • While sprinting with a shield, the shield animation doesn’t match 3rd person animation and sound effects. – FIXED
  • The visual effects, such as a flashbang, from the previous session will „stick” and persist through any situation or session. – FIXED
  • The Silencer for the C8-SFW will at times not have any audio functionality for nearby players. – FIXED

Spectator Mode Fixes

  • All ballistic shield operators being spectated will have another player’s ammo displayed under shield icon. – FIXED
  • Glaz’s Aim Down Sight (“ADS”) animation is not working as intended for spectators – FIXED
  • UI disappears and fades back in slowly when spectating a flashed player and switching to one that isn’t. – FIXED
  • The damage on the shield’s glass is not replicated for spectators in support mode. – FIXED
  • The Names, Defuser, and objective icons appear under the „Floors” UI when spectating. – FIXED
  • „Invalid Device” text is displayed for unassigned Spectator Cam key bindings. – FIXED

Miscellaneous Fixes

  • The Alpha Team Uplay action is not unlocked after completing 50 Ranked matches. – FIXED
    • If a player experienced this bug before Season 1 (patch 2.0) and has some Ranked progress, they may still experience this issue. However, the issue should be resolved after playing a few more Ranked games.
  • The Report Player button disappears after the player uses it, instead of showing a checked box. – FIXED
  • Some settings are grayed out when the player duplicates a match in Custom matchmaking. – FIXED
  • Missing visual feedback when reporting suspicious behavior while in the lobby or after action report. – FIXED
  • The subsequent match in a Custom Match playlist is not chosen when the players are returned to the lobby. – FIXED

Additional note:
We have opted to rework the data center grouping for XB1 for South East Asia. The reasoning behind this is that the matchmaking in this region was rather difficult for the players due to the low XB1 population in this region. The effect on the XB1 players from SEA after the change will be a worst ping than before but improved MM times and quality.

Specifics: The data center that has been closed is SouthEast Asia (Singapore). The countries of more than 1000 people that will be the most affected by this change are Indonesia, Malaysia, Singapore, Thailand, and India. The data centers will be rerouted in order to offer better matchmaking quality than before. This will also improve matchmaking for Taiwan, China, Hong-Kong, Macau, South Korea, Philippines and Vietnam.

Some unlisted tweaks & fixes implemented since Patch 2.2
IP Protection
We have applied IP protection in order to help protect our players’ information, preventing players from being able to access IP information of the opposing team’s players.

PC Crash Fix
After the latest UplayPC update, some PC players were experiencing in-game crashes more frequently than usual. We have identified the cause of this issue and our team has deployed a successful fix.

Estimated Patch size: 617MB (may vary per platform).

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Rainbow Six Pro League – Katowice http://rainbow6.com.pl/rainbow-six-pro-league-katowice/ http://rainbow6.com.pl/rainbow-six-pro-league-katowice/#respond Tue, 01 Mar 2016 09:38:52 +0000 http://rainbow6.com.pl/?p=1596 W piątek 4 marca, w trakcie mistrzostw Intel Extreme Masters w Katowicach, rozpoczną się rozgrywki w ramach Rainbow Six Pro League. Osiem najlepszych drużyn z obu platform będzie walczyć o dwie najwyższe lokaty premiowane awansem na finały sezonu, w których pula nagród sięgnie 100 000 dolarów.

W rozgrywkach inauguracyjnych w Katowicach weźmie udział osiem drużyn:

AERA eSport Black R6S
PENTA Sports
GIFu
Rokh.R6
WtF – Gros Calibres
The Wise
dat fLAM3RS
gBots.R6

Pierwsza kolejka:

AERA eSport Black R6S vs. The Wise
PENTA Sports vs. WtF – Gros Calibres
GiFu vs. gBots.R6
Rokh.R6 vs. dat fLAM3RS

Druga kolejka:

AERA eSport Black R6S vs. dat fLAM3RS
PENTA Sports vs. gBots.R6
GiFu vs. WtF – Gros Calibres
Rokh.R6 vs. The Wise

Rozgrywki w ramach Tom Clancy’s Rainbow Six Pro League rozpoczną się w piątek 4 marca o godzinie 12:00. Wszelkie informacje dotyczące ligi można znaleźć na oficjalnym profilu na Facebooku i Twitterze. Rozgrywki można śledzić na twitch.tv

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R6S Patch – Update 2.2 http://rainbow6.com.pl/r6s-patch-update-2-2/ http://rainbow6.com.pl/r6s-patch-update-2-2/#respond Tue, 01 Mar 2016 09:30:00 +0000 http://rainbow6.com.pl/?p=1592 Dzisiaj data publikacji kolejnej poprawki do Rainbow Six Siege. Patch 2.2 dodaje Report Button oraz Kill Cam. Całą listę zmian i poprawek możecie przeczytać w rozwinięciu newsa.
źródło: rainbow6.ubi.com

New Features

Community Health: Cheating Countermeasures

Addition of a Report Button
We have added a Report Button feature in order to empower the community. This will allow players to flag suspicious behaviors. Those reports will feed directly to our cheating counter-measures to increase their effectiveness.

Introduction of Kill Cam to Ranked
We are aware that there is a certain widespread sentiment that high level Ranked matches are often ruined by cheaters. We want to deter ‘witch hunting’ as much as possible. While there were legitimate design reasons to remove the Kill Cam from Ranked, we cannot compromise on the quality of our game experience. For this reason, we are enabling the Kill Cam on Ranked matches to remove this ‘hiding spot’ for cheaters. It will help the community as well as ourselves identify suspicious behaviors with a better level of certainty. Given the nature of our game (destruction, observation tools, high lethality), players are very likely to have doubts about what happened when they get killed. This causes confusion whether they died by a legitimate player or a cheater. This doubt causes a negative atmosphere for everyone regardless of the presence of cheaters in the match. Therefore, activating the Kill Cam in Ranked serves two purposes: make it harder for cheaters to hide and improve players’ perception by allowing them to witness how they got killed. In the long term, we will also be working on improving the Kill Cam in order to make it more accurate and reliable.

Playlist Changes

New Custom Game setting: Infinite Overtime Rounds is now available for competitive play
It is important for us to provide options to the competitive scene. Therefore, we have added the option to go into infinite overtime in Custom Games. When Overtime Score Difference is set to 2, combined with an infinite Overtime Rounds amount, the game will be resolved only if a team wins by a +2 differential. This ensures the fairest outcome to a match (since our game is asymmetric).

General Tweaks & Improvements

Balance: Spawn Killing Countermeasures

Spawning Location Tweaks
We have altered multiple spawn positions and covers within spawning location areas in order to ensure that players spawning within them are protected from the Defenders. We believe these tweaks should fix the vast majority of those spawn killing occurrences. We will keep monitoring further to ensure that our spawn locations are safe for Attackers on all maps. For the full detailed list of those tweaks as well as pictures illustrating them, see the bottom, please scroll to the bottom of this post.

Ranked Matchmaking Improvements

Better quality matches within Ranked Matchmaking
On the week of February 22nd, we released a hotfix to improve the quality of matchmaking for Ranked. We have changed the relaxation parameters for ‘Skill Rank’ so that you are matched with players closer to your rank.

The situation before this update was that relaxation was occurring too quickly, with big ‘Skill Rank’ relaxation increments, and no maximum differential between teams. This meant that high skill teams could get matched up against much lesser skilled teams.

After the update, we are glad to confirm that we did improve the overall quality of matches in Ranked, with the matches being better balanced and of better quality. The relaxation now occurs quicker, but with smaller increments and with a maximum differential cap between teams. We expected the matchmaking queue times to be lengthened, but are glad to say they did not! The most notable difference is that matches with large Skill Rank difference went from 5-9% to 2-4%. We also had an improvement of about 5% to matches that are considered even or very close in terms of Skill Rank. We believe that we are on the right track and that we can keep improving those parameters further.

We are aware that there are many other improvements that can be done for Ranked, including further adjustments to matchmaking. We are currently working on committing to a clear plan, which we will be sharing with you in our known issues list’s high priority issues section within the upcoming weeks. Thank you for helping us identify them, your feedback is invaluable.

Main Bug Fixes
Please be aware that this is not an exhaustive list, and that we are only highlighting fixes that were done on the most commonly raised bugs.

Gameplay Fixes

  • Operators are in T-Pose and do not display any texture. – FIXED
  • Hit registration: the player sometimes doesn’t receive damage when shot at while in rappel and using a drone. – FIXED
  • Hit registration: Players sometime take no damage when shot in one of their feet. – FIXED
  • Hit registration: Defenders have a difficult time damaging a hostage carrier while he or she is in rappel. – FIXED
  • Weapons sometime appear through walls. – FIXED
  • The drone sometimes flies out of bounds when thrown. – FIXED
  • Sometimes drone falls off the maps. – FIXED
  • Gadgets placed on the ground cannot be put on top of barricade debris. – FIXED
  • The ADS animation sometimes gets corrupted when shield-wielding Operators aim. – FIXED
  • Thermite: sometimes, a reinforced trap door will not be destroyed by an Exothermic Charge. – FIXED
  • Buck: Pressing the gadget key while holding secondary weapon does not go out of Skeleton key mode. – FIXED
  • Glaz: pressing the gadget key while carrying secondary weapon does not switch scope ON and OFF. – FIXED
  • Sledge: hammer can be seen floating in the air during end of round camera. – FIXED

Level Design Fixes

  • Yacht – exploit: players are able to vault near the roof of the front end of the Yacht, inside the ceiling. – FIXED
  • Yacht: the Secure Area objective area doesn’t cover the entire room of the cockpit, preventing the objective to be captured/defended when standing in a specific position. – FIXED
  • Yacht: Defenders cannot place barbed wire on any interior stairs of the map. – FIXED
  • Yacht: drones have no collision with a block of ice at East Glacier. – FIXED
  • Yacht: some red blocking walls not displayed during the Preparation Phase. – FIXED
  • Oregon – exploit: Attackers can shoot Defenders through a small gap (near Junkyard Spawn Point, EXT Dining Hall). – FIXED
  • Oregon: drones have difficulty navigating through the two ventilation shafts near the abandoned school bus. – FIXED
  • Chalet: an invisible collision will prevent characters from shooting at enemies hiding behind it on the 2F near the railing. – FIXED
  • House: players can fall through the map when rappelling near the River Docks area. – FIXED
  • House: pillows have no collision with the players’ gadgets. – FIXED
  • Russian Café: the bottom layer of the destructible wall from the Pillar Dining Room cannot be vaulted after destroying the wall. – FIXED
  • Sometimes, there are lighting issues on maps. – FIXED

Spectator Mode Fixes

  • The score is not replicated correctly for the spectator during character selection screen. – FIXED
  • When spectating, the spectator remains with a white screen if the spectated target is killed while being flashed. – FIXED
  • Spectator sees player’s drone from the wrong perspective. – FIXED
  • Indication of drone elevation in relation to player does not work correctly when in Spectator Mode – FIXED
  • Tactical view focuses on where the Operator dies and does not allow the camera to move freely until the spectator switches to another player’s perspective. – FIXED
  • Graphic corruptions can be seen when switching between players in first person view. – FIXED
  • Players’ full usernames no longer displayed under their logo when focused on in Spectator Mode – FIXED
  • Controller does not vibrate after exiting from spectate mode and playing in any mode. – FIXED
  • PC: The spectator cannot open the Options menu using the F10 key. – FIXED

Miscellaneous Fixes

  • The countdown (15/10/5 seconds remaining) announcer voice over still happens after the defuser has been planted when the bomb is planted late in the round. – FIXED
  • PS4: PS4 players met feature from the friends tab in the play station dynamic menu has no functionality. – FIXED

Patch size: Approximately 750 MB (may vary per platform)

Status Update on IP Protection

While we did originally announce that we would introduce IP protection in this patch, it has proven to be more complicated tech-wise than anticipated. We do intend on introducing IP protection as soon as possible. The PC version will most likely be ready before the Console version and will be shared as a hotfix patch containing only this feature as soon as it is ready. Due to submission requirements for Console, it will be shared at a later time (earliest possible as well). The IP protection will limit how players’ IPs are displayed, greatly reducing the possibility of DDoS attacks targeting players within a match. This feature is currently a priority for us.

Spawn Location Tweaks

Red: before changes + line of sight
Green: after changes

House

Backyard:

  • Spawn points are now spread out.
  • Moved some spawns to be hidden behind the truck.

Oregon

Street:

  • Spawn points are now spread out.
  • Moved some spawn points to be hidden behind the truck.

Construction Site

  • Wall has been elevated to block the Defenders line of sight into the spawn area.
    • The wall is now metal. (bullets cannot penetrate it)
  • Fence has been added to block a line of sight.

Junkyard

  • Spawn points are now hidden.

Clubhouse

Warehouse

  • Moved spawn points.

Main Gate

  • Spawn points are now spread out.
  • Spawn points are closer to the building and more hidden.

Bank

ATM + Lobby + Loan Office (interior)

  • Cannot vault anymore on the plants and desk. This prevents Defenders from using line of sight angles to kill Attackers in their spawn.

Jewelry Front

  • Regrouped spawn points, making them more hidden.

Kanal

Construction Site

  • Added additional metal pipes to block line of sight (could vault on a table in Kitchen and see the spawn).

Sailboats

  • Moved spawn points.

Chalet

Cliffside

  • Spawn points are now spread out and hidden.

Lakeside

  • Spawn points are now spread out and hidden.

Campfire

  • Elevated a rock to block the Defenders line of sight into Attacker’s spawn.

Russian Cafe

East Main Street

  • Removed this spawn entirely.

Christmas Market

  • Moved some spawn points.

Park Alley

  • Spawn points moved and now hidden.

Yacht

Submarine

  • Spawn points spread out.

Zodiac

  • Spawn points spread out.

Snow Mobile

  • Added an ice block to block the Defenders line of sight into the Attacker’s spawn.

 

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R6S Patch – Update 2.1 http://rainbow6.com.pl/patch-2-1-wydany/ http://rainbow6.com.pl/patch-2-1-wydany/#respond Thu, 11 Feb 2016 15:04:35 +0000 http://rainbow6.com.pl/?p=1578 W dniu dzisiejszym został wydany najnowszy patch do Rainbow Six Siege w wersji 2.1 Lista zmian i poprawek w rozwinięciu newsa.

źródło: http://rainbow6.ubi.com

Custom Games and Spectator Camera on dedicated servers
10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers.

There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you.

Current limitations:

  • There must be 10 players for a Custom Game on dedicated servers to start.
  • In order to create a game with a Spectator, the spectator has to be the one creating said game as Spectator. In that case, there will be 10 players and 1 spectator in a match.
  • Only one spectator can be present in a Custom Match hosted on dedicated servers.
  • Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded.
  • These matches are invite only.
  • You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server.
  • There is currently no way to return to an already started match if you leave or disconnect.
  • As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers.

In order to launch a Custom Game on dedicated servers, from the main menu, select:

  • MULTIPLAYER
  • CUSTOM GAME
  • ONLINE
  • CREATE
  • CREATE NEW PLAYLIST (or select one you already made)
    • Fill Playlist Name
    • Press Add a Match, then edit the details of your match and save your playlist.
  • Select any of your previously created playlists, this will bring up the CREATE GAME panel.
  • Decide whether you want to Create as Player or Create as Spectator.
  • Select Server Type: Dedicated Server
  • Allow Spectator will be automatically set to off, however you can join yourself as a Spectator.

Data Centers can be selected for Custom Games hosted on dedicated servers
If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category.

List of Data center abbreviations and full names:

  • default (based on ping)
  • eus (US East)
  • cus (US Central)
  • scus (US South Central)
  • wus (US West)
  • sbr (Brazil South)
  • neu (Europe North)
  • weu (Europe West)
  • eas (Asia East)
  • seas (Asia South East)
  • eau (Australia East)
  • wja (Japan West)

General Tweaks & Improvements

Balancing

Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits.
Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller.

Exposure at 3 meters before today’s update:

Exposure at 3 meters after today’s update:

Tweaked recoil on certain weapons in order to make them more controllable.

  • PKP Pecheneg
  • (PC only) AUG

Player Comfort

Added HUD presets in Custom Games to accommodate different needs

  • Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments.
  • Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode.

Daily Challenges now accumulate daily without needing to log in

  • Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don’t log in.

Fairfight cheating kick message updated to make it clearer

  • When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead.

Main Bug Fixes
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

Gameplay fixes

  • Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED
  • Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.)
  • Exploit: Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED
  • Exploit: Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED
  • Exploit: Players able to clip inside walls using Deployable Shields. – FIXED
  • Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED
  • Glaz is able to take down Castle Barricades with only 4 shots. – FIXED
  • Player able to clip inside walls by using Deployable Shields. – FIXED
  • Nitro Cells stick to the edges of tiny leaves on plants. – FIXED .
  • Switching weapons takes Buck out of the Skeleton Key mode. – FIXED
  • Blitz’s gadget blinds players who were not facing it. – FIXED
  • Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED
  • Sometimes, players get an infinite reload animation. – FIXED
  • Sometimes, players cannot reload their weapon. – FIXED
  • Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED
  • If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED
  • Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED
  • PVE: Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED
  • (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED
  • Yacht: when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!)

Level design fixes

  • Yacht ceiling glitch exploit: player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED
  • Presidential Plane glitch exploit: Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED
  • Oregon glitch: an exterior brick wall could be shot through from EXT Farmlands. – FIXED
  • Yacht slot machine glitch: after shooting the slot machine, it creates a vault detection that makes the player vault. – FIXED
  • Yacht: exterior cameras are missing their location names. – FIXED
  • Yacht: drones can go out of world at the EXT East Glacier. – FIXED
  • Yacht: drones can fall in the water and out of map at the King of the World location. – FIXED
  • Yacht: asset left floating after destroying wall in the Infirmary. – FIXED
  • Club House: players can fall out of world when installing a booby trap in the Basement. – FIXED
  • Chalet: Invisible collision present on the table located in the Dining Room at 1F. – FIXED
  • Bank: light issue present on the South wall of the CEO Office. – FIXED

Online fixes

  • Players sometimes join a Ranked match that is already in progress. – FIXED
  • Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED
  • Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED
  • PVE: Broken friendly fire kick system. – FIXED
  • Custom Game: After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED

UI fixes

  • In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED
  • There is no timer present during the lobby screen. – FIXED
  • Platinum Rank appears misspelled in the End of Round Screen. – FIXED
  • Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED

Miscellaneous fixes

  • Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED
  • Yacht: Missing weapon textures during PVP matches. – FIXED
  • The lower part of Blitz’s character model is flickering. – FIXED
  • Weapons show black texture after playing several Custom sessions in a row. – FIXED
  • When reloading L85A2, ammo magazine clips through weapon. – FIXED
  • MP7’s attachments conflict with the default iron sight. – FIXED
  • There is no sound for the Season 1 Operators when reloading their weapons. – FIXED
  • Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED
  • Minor bugs present in Spectator Camera. – FIXED
  • PVE: First person gun models and players are invisible occasionally. – FIXED
  • (PC) It is possible to see through walls using NVidia SLI. – FIXED
  • (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED

Some unlisted tweaks & fixes implemented with Patch 2.0

Online improvements:

  • Improvements on cheating countermeasures.
  • From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms.
  • Improvements on automatic data center selection.

Balancing:

  • Sledge’s hammer swing speed significantly increased.
  • Glaz can now destroy wooden barricades.

Player comfort:

  • Ping maximum range significantly increased.
  • Weapon skins can now be previewed full screen in the Shop.
  • (PC) Can now check scoreboard from the lobby by pressing the TAB key.

Gameplay bug fixes:

  • Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation.
  • Misaligned optics fixed.

Online bug fixes:

  • Fix for estimated wait time in the matchmaking lobby screen.
  • Fix of various disconnect issues.

Patch size: 1.2 GB

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Operation Black Ice startuje http://rainbow6.com.pl/operation-black-ice-startuje/ http://rainbow6.com.pl/operation-black-ice-startuje/#respond Tue, 02 Feb 2016 17:51:41 +0000 http://rainbow6.com.pl/?p=1568 Dzisiaj mamy zaszczyt ogłosić oficjalne otwarcie Sezonu Pierwszego z premierą naszego pierwszego większego dodatku, Operacji Czarny Lód.

źródło: http://rainbow6.ubi.com


Operacja Czarny Lód wniesie nieco nowych, ciekawych treści, takich jak dwoje nowych operatorów, Frost i Buck. Każdy z nich ma nowe bronie i gadżety, takie jak na przykład “Dywanik Powitalny” czy Klucz Szkieletowy, tłumioną strzelbę. Z pewnością pomogą one w wymyślaniu nowych strategii podczas obrony i ataku. Te możliwości bardzo się przydadzą podczas starć na nowej mapie, jaką jest Jacht.

Zacumowany w Baffin Bay, luksusowy jacht uderzył w górę lodową i został uszkodzony. Jako członek Załogi Rainbow zostajesz wysłany by zabezpieczyć opuszczony pojazd, bowiem niezidentyfikowana łódź podwodna była widziana w jego pobliżu.

Operacja Czarny Lód wprowadza także Tryb Widza, dostępny teraz online na wszystkich platformach. Tryb Widza pozwala na stworzenie meczu 5v5, z 11 graczem obserwującym mecz w czasie rzeczywistym. Tryb ten wprowadza także zupełnie nową perspektywę w obserwowaniu pola bitwy z Widokiem Taktycznym.
Taki widok pozwoli oglądającym na wybór obserwowanego gracza, mogą oni też używać tej funkcji jako “freecam” i obserwować całą mapę na raz. Mamy nadzieję, że Tryb Widza nie tylko pozwoli na oglądanie meczy z zupełnie innej perspektywy, ale pomoże także nowym graczom dowiedzieć się więcej o grze.
W załączeniu do tych nowych funkcji, w tej aktualizacji poprawiamy balans gry, wygodę gracza i zmiany w playliście.. Wierzymy, że te zmiany nie tylko polepszą ogólne doświadczenie z grą, ale także pomogą z problemami, których niektórzy z Was doświadczają.

NOWA ZAWARTOŚĆ W AKTUALIZACJI
Nowi Operatorzy
Nowa Mapa
Nowa Opcja

OGÓLNE USPRAWNIENIA
Zmiany playlisty
Balansowanie rozgrywki
Wygoda gracza
Usprawnienia sieciowe

NAJWAŻNIEJSZE POPRAWKI
Fixy Rozgrywki
Fixy Projektu Poziomów
Fixy Sieciowe
Fixy Interfejsu
Fixy Inne

By zapoznać się z pełną listą zmian i dodatków pojawiających się wraz z rozpoczęciem Sezonu Pierwszego, wraz z opisem malowań do broni z kolekcji Czarny Lód, udaj się proszę na stronę Czarnego Lodu.
Dziękujemy za bycie częścią naszej społeczności i za dzielenie się opiniami. Mamy nadzieję, że podoba Wam się zawartość Sezonu Pierwszego i nie możemy się doczekać, by dzielić się z Wami dalszymi ulepszeniami naszej gry.

Załoga Rainbow Six Siege

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PRO LEAGUE / GO4R6 http://rainbow6.com.pl/pro-league-go4r6/ http://rainbow6.com.pl/pro-league-go4r6/#respond Mon, 01 Feb 2016 10:05:29 +0000 http://rainbow6.com.pl/?p=1549 Najlepsze drużyny z Ameryki Północnej i Europy będą rywalizować ze sobą a następnie polecą na finał sezonu aby walczyć o tytuł Mistrza Świata Pro League! Rainbow Six Siege wkracza do esportowego świata ESL GAMING.

źródło: http://rainbow6.ubi.com

 PRO LEAGUE

Od marca 2016 roku najlepsze drużyny z Ameryki Północnej i Europy będą zapraszane do udziału w Tom Clancy’s Rainbow Six Pro League. Do ligi trafi 8 najlepszych drużyn z każdego regionu i rozpocznie walkę o punkty w sezonie trwającym 7 tygodni.

Dwie najlepsze drużyny z każdego regionu będą miały szansę polecieć na finał sezonu, będący jego zwieńczeniem. Tutaj każdy region spotka najlepszych przeciwników z innych stron świata, a drużyny walczyć będą o tytuł mistrza sezonu Pro League.

PULA NAGRÓD:
$100,000 (do podziału pomiędzy drużynami walczącymi w Finałach Sezonowych na Xbox One oraz PC)

JAK WZIĄĆ UDZIAŁ?

Tom Clancy’s Rainbow Six Siege Pro League otwarta jest dla wszystkich graczy, którzy ukończyli 18 lat i którzy grają na platformie Xbox One lub PC.

Opcja 1: Bądź na szczycie miesięcznego rankingu Go4R6 22 Lutego na serwerach w Europie i Ameryce Północnej na Xbox One oraz PC
Opcja 2: Weź udział w lokalnych zawodach, mających dostęp do Pro League

JAK OGLĄDAĆ?

Co tydzień organizowana będzie dla was transmisja, w której obejrzycie walkę najlepszych zespołów o miejsce w finale Pro League. Mecze Pro League będą transmitowane na żywo pod adresem twitch.tv/rainbow6, a powtórki szybko pojawią się na naszej stronie w serwisie YouTube.

—–

GO4R6

Od 7 lutego będziecie mogli brać udział w naszych cotygodniowych zawodach Go4R6, organizowanych w Tom Clancy’s Rainbow Six na platformach Xbox One oraz PC.
8 drużyn, którym udało się zebrać najwięcej punktów podczas cotygodniowych zawodów, zmierzy się ze sobą w comiesięcznym finale Go4R6.

PULA NAGRÓD:
$100dla najlepszej drużyny w każdym tygodniowym Go4R6 w każdym regionie oraz na każdej platformie
$500Podzielone pomiędzy dwa najlepsze zespoły w miesięcznym finale, w kazdym regionie i na każdej platformie

Najlepsze drużyny w miesięcznym rankingu Go4R6 22 lutego będą również miały szansę, by zagrać w Rainbow Six Siege Pro League.
JAK WZIĄĆ UDZIAŁ?

Zawody Tom Clancy’s Rainbow Six Siege Go4R6 są otwarte dla wszystkich graczy, którzy ukończyli 18 lat i którzy grają na europejskich lub północnoamerykańskich serwerach gry na platformie Xbox One lub PC.

– Zarejestruj się na Rainbow Six Xbox Go4R6 oraz sprawdź zasady
– Zarejestruj się na Rainbow Six PC Go4R6 oraz sprawdź zasady
– Zaproś swoich znajomych do swojej drużyny
– Dołącz do zawodów!

Zobacz pełną listę krajów, które mogą brać udział w zawodach.

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Operatorzy JTF-2 – DLC http://rainbow6.com.pl/operatorzy-jtf-2-dlc/ http://rainbow6.com.pl/operatorzy-jtf-2-dlc/#respond Wed, 20 Jan 2016 09:21:32 +0000 http://rainbow6.com.pl/?p=1522 Prezentujemy 2 nowych operatorów w Rainbow Six Siege: Frost i Buck to przedstawiciele kanadyjskich służb specjalnych Joint Task Force 2. Operatorzy będą dostępni już w nadchodzącym uaktualnieniu 2.0 
– 2 lutego 2016 r. Posiadacze Season Pass będą mogli odblokować nowych operatorów 7 dni wcześniej.

 

Frost
Używa specjalnych pułapek mechanicznych do obezwładniania wrogów.

Buck
Wyposażony w podwieszany do broni głównej shotgun.

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FairFight w Rainbow Six Siege http://rainbow6.com.pl/fairfight-w-rainbow-six-siege/ http://rainbow6.com.pl/fairfight-w-rainbow-six-siege/#respond Fri, 15 Jan 2016 13:00:52 +0000 http://rainbow6.com.pl/?p=1518 Mimo wielu krytycznych uwag pod kątem twórców Rainbow Six Siege, którym zarzuca się iż gra nie jest odpowiednio zabezpieczona przed oszustami okazuje się, że FairFight jednak działa i banuje. W rozwinięciu newsa filmik streamera youtube o nicku Punjistick, na którym widać jak dwóch cziterków dostaje bana (1:35 i 2:05).

 

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R6S Patch – Update 1.3 http://rainbow6.com.pl/r6s-patch-update-1-3/ http://rainbow6.com.pl/r6s-patch-update-1-3/#respond Wed, 13 Jan 2016 09:19:43 +0000 http://rainbow6.com.pl/?p=1511 Dzisiaj data publikacji kolejnej serii poprawek do Rainbow Six Siege. Patch 1.3 eliminuje najbardziej denerwujące graczy bugi i glitche, poprawia procesy połączenia oraz usprawnia system banowania cziterów. Całą listę zmian możecie przeczytać w rozwinięciu newsa. źródło: rainbow6.ubi.com

 

OGÓLNE USPRAWNIENIA] (Dostępne na PC I konsole w dniu 13 stycznia)

USPRAWNIENIE REJESTRU TRAFIEŃ
Zaktualizowane opóźnienie pakietu danych dla użytkowników konsol
Mając na celu ulepszenie pozycjonowania i replikacji strzału, zaimplementowaliśmy aktualizację na PC, która wprowadzała aktualizowanie pozycji gracza 60 razy na sekundę (w porównaniu do 30 razy które miały miejsce przed łatką). Po przetestowaniu, jesteśmy zadowoleni z rezultatów, dlatego teraz ta aktualizacja pojawia się również na konsolach.

KROKI PODJĘTE PRZECIWKO OSZUSTOM
Zapobieganie oszustwom zostanie zaostrzone.
Aktualizacja polityki banowania – wszyscy oszuści wykryci przez system zostaną permanentnie zbanowani. Krok o pierwotnym banowaniu użytkowników na 3 dni za pierwsze przekroczenie nie będzie już stosowany.

FIX PRZECIWKO WYKORZYSTYWANIU BŁĘDU POZWALAJĄCEGO OBROŃCOM NA OPUSZCZENIE WYZNACZONEJ STREFY PODCZAS FAZY PRZYGOTOWAWCZEJ:
Dodano konfigurację, która pozwala na instakill Obrońcy, który wyszedł poza wyznaczoną strefę podczas fazy przygotowawczej (to zachowanie nie powinno być możliwe, ale jeśli podobne błędy zostaną znalezione i będą wykorzystywane przez graczy, będą one karane śmiercią obchodzącego zasady gracza). Będziemy w stanie aktywować tą funkcję w dowolnym czasie. Będziemy testować tą właściwość na XO popołudniu 13 stycznia (czasu lokalnego Montrealu). Jeśli okaże się efektywna, zostanie zaimplementowana na wszystkie platformy później tego dnia.

FIXY BUGÓW ZGŁOSZONYCH PRZEZ SPOŁECZNOŚĆ (dostępne na PC 13 stycznia, na konsolach 20)
Prosimy zwrócić uwagę na to, że nie jest to lista zawierająca wszystkie naprawione błędy – jest to lista w której wyróżniamy fixy na najpopularniejszych zgłaszanych nam problemach.

FIXY KREACJI POZIOMÓW
– Naprawiliśmy błąd który pozwalał graczom na opuszczenie wyznaczonej strefy podczas fazy przygotowawczej (czerwona blokada)Podczas szybkiej zmiany pozycji z leżącej na stojącą w pobliżu barykady, gracze byli w stanie ją przekroczyć. Wierzymy, że ten problem został teraz naprawiony. Podziel się proszę swoimi doświadczeniami w tym wątku na forum, jeśli zaobserwowałeś przypadki wykorzystania tego błędu po implementacji łatki.

FIXY ŁĄCZNOŚCI
– Częściowa naprawa Błędu [2-0x00000041]. Zapoznaj się z tym postem w Znanych Usterkach by dowiedzieć się więcej.
– Potencjalne całkowite wyeliminowanie zamrożenia ekranu ładowania (smoke background). Zapoznaj się z tym postem w Znanych Usterkach by dowiedzieć się więcej.
– Potencjalne całkowite wyeliminowanie usterki nieudanej synchronizacji danych. Zapoznaj się z tym postem w Znanych Usterkach by dowiedzieć się więcej.
– Operacje uwierzytelniania danych używają obecnie proxy centrum danych.
– Ulepszyliśmy śledzenie błędów, co pozwala nam na ich szybszą identyfikację.
– Fixy ponownego łączenia z meczami rankingowymi na PC:
o Jeżeli gra jest zamknięta za pomocą przycisku X bądź ALT+F4, gracze nie będą opuszczać sesji z tego powodu.
o Gracze opuszczający mecz rankingowy za pomocą przycisku F10 będą teraz otrzymywali powiadomienia o ponownym połączeniu I opuszczeniu meczu.
o Gracze opuszczający mecz rankingowy za pomocą przycisku ALT+F4 będą teraz otrzymywali powiadomienia o ponownym połączeniu I opuszczeniu meczu.
– Różne pomniejsze fixy problemów z łącznością i tych powodujących crashowanie gry.

 

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R6S Patch – Update 1.2 http://rainbow6.com.pl/r6s-patch-update-1-2/ http://rainbow6.com.pl/r6s-patch-update-1-2/#respond Fri, 08 Jan 2016 08:34:04 +0000 http://rainbow6.com.pl/?p=1500 Opublikowany został drugi patch do Rainbow Six Siege. Jakie zmiany i poprawki otrzymujemy wraz z drugą aktualizacją gry? Przedstawiamy oficjalną listę zmian prosto ze źródła: rainbow6.ubi.com

 

 

Ogólne poprawki I usprawnienia

Poprawa Rejestru Uderzeń
Zaktualizowano serwerowy tick-rate dla użytkowników PC, wkrótce także na konsolach
Mając na celu ulepszenie pozycjonowania I replikacji strzałów, zaimplementowaliśmy aktualizację na PC dzięki której ustawienie gracza jest aktualizowane 60 razy na sekundę ( w porównaniu do wcześniejszych 30 razy na sekundę). Ta zmiana pojawiła się tylko w niektórych regionach, z racji tego że badaliśmy różne konfiguracje ustawień. Jesteśmy teraz usatysfakcjonowani ich stanem wobec tego dostęp do tej zmiany będą mieli obecnie wszyscy użytkownicy PC. Jak tylko skuteczność tej zmiany zostanie potwierdzona na PC, zamieścimy ja również na konsolach tak szybko jak to możliwe.

Wybór cetrum danych jest teraz możliwy (wyłącznie dla graczy na PC)
W celu zmiany swojego domyślnego centrum danych, użytkownicy PC mogą wybrać plik Gry Rainbow Six Siege (zazwyczaj ulokowany w C:/Użytkownicy/Twoja nazwa/Dokumenty/ Moje Gry/ Rainbow Six – Siege/ Twój Uplay ID) I kliknąć GameSettings.ini. Po otwarciu tego pliku, w sekcji centrum danych, zamień słowo “default” na skrótową nazwę region w którym chciałbyś mieć swoje centrum danych. Po zrobienu tego, zapisz plik. Następnym razem gdy uruchomisz grę, Twoim centrum danych będzie to, które wybrałeś.

Usprawnienia Matchmakingu

  • Zmiana jakości meczy PVP dzięki jeszcze lepiej dobranym przeciwnikom.
  • [B] Dodaliśmy kryteria dzięki którym szansa na znalezienie podobnego składu przeciwników jak własna, dobrana wcześniej drużyna jest znacznie większa. B]
  • Kryterium umiejętności bazowane na regionie gracza jest teraz dokładniejsze.

Ulepszona łączność przy meczach PVP oraz PVE

  • Zwiększona jakość meczy poprzez pewność, że gracze dobrani razem do meczu są podłączeni do tego samego centrum danych, co prowadzi do lepszego pingu.
  • Ulepszona dokładność oczekiwanego czasu w lobby.

Główne fixy bugów zgłoszone przez społeczność:
Prosimy o zwrócenie uwagi, że to nie jest pełna lista – w tej podkreślamy tylko niektóre poprawki które nanieśliśmy na najpopularniejsze bugi znalezione przez naszą społeczność.

Fixy Gameplayu

  • HUG meczów rankingowych zostało zsynchronizowane z HUD meczów towarzyskich (przeczytaj: playlist changes from ten post).
  • Nanieśliśmy pewne poprawki na bugi przez które gracze utykali gdy chodzili, biegali bądź próbowali zejść z linki. Gracz mógł wykonywać wszystkie czynności poza ruchem.
    • Pewne sytuacje mogą nadal powodować te bugi. Pracujemy nad nimi.

Fixy Poziomów

  • Kanał: naprawiliśmy bug w którym czerwona blokada nie pojawiała się na oknie w pokoju Obrońców I pozwalała im wyjść na zewnątrz w czasie Fazy Przygotowawczej.
  • Niektóre błędy oświetlenia na mapach zostały naprawione.
  • Niektóre mniejsze błędy związane z kolizją obiektów zostały naprawione na mapach Dom, Klub, Kanał oraz Cafe Dostojewski.

Fixy Płynności Online

  • Naprawiono Błąd [3-0x0001000B].
  • Częściowo naprawiliśmy Błąd [2-0x00000041]. Zapoznaj się z postem o głównych problamch w Znanych problemach by dowiedzieć się więcej.
  • Cześciowo naprawiliśmy błąd powodujący zamrożenie ekranu ładowania (smoke background).

Fixy interfejsu

  • Znacznik rangi gracza został reaktywowany.
  • Spacja w uwadze o autoryzacji została poprawiona.

Fixy dźwięku

  • XB1: Naprawiliśmy bug, który sprawiał, że jeśli gracz zminimalizował grę, uruchomił inną aplikację a potem wrócił do gry, tracił dostęp do czatu głosowego.
  • XB1: Naprawiliśmy błąd przez który gracz nie słyszał czatu głosowego gdy inna aplikacja była włączona.

Inne Fixy

  • Tymczasowa aktywacja przepustek sezonowych dla wszystkich w celu wykrycia problemów zakończyła się, zobacz ten post by dowiedzieć się więcej.
  • Naprawiliśmy bug, w którym wyblakła skóra poziomu piątego poziomu dla pistoletu 5.7 USG FBI nie odblokowywała się po jego zakupie

 

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